Thứ Ba, 31 tháng 10, 2017

Auto news on Youtube Nov 1 2017

New Study Backs up Reports of Near-death Experiences, Claiming That Consciousness Continues to Work

after the Heart Has Stopped

Imagine lying on a hospital bed, closing your eyes, and then being able to hear the doctors

announce your own time of death.

If this sounds strangely familiar to you, perhaps you�re thinking of the recently

released remake of the 90s horror film Flatliners, which is about a group of young doctors who

intentionally poison their hearts to find out what life is like after death.

But in an eerie twist, it turns out that the movie may not be entirely fictional after

all.

by Jayson Veley,

Scientists have discovered that even after a person�s body stops showing signs of life,

their consciousness continues to work, meaning that in theory, hospital patients are able

to hear the doctors announce their time of death.

A team of researchers from New York University Langone School of Medicine recently observed

people who suffered cardiac arrest and then came back to life in order to find out more

about what happens after we die.

The studies author, Dr. Sam Parnia, explained the team�s findings to Live Science: �They�ll

describe watching doctors and nurses working and they�ll describe having awareness of

full conversations, of visual things that were going on, that would otherwise not be

known to them.� Dr. Parnia added that the recollections were all verified by medical

and nursing staff.

Doctors have traditionally defined death based on when the heart officially stops beating

and blood stops flowing to the brain.

�Technically, that�s how you get the time of death � it�s all based on the moment

when the heart stops,� Dr. Parnia explained.

�Once that happens, blood no longer circulates to the brain, which means brain function halts

almost instantaneously.

You lose all your brain steam reflexes � your gag reflex, your pupil reflex, all that is

gone.�

The idea that you remain conscious in the moments after death really is like something

out of a horror movie, and it becomes even more terrifying when you put yourself in that

situation.

Imagine what it would be like to hear doctors talking about your death, but not being able

to move or respond in any way; no longer living, but thinking as if you were.

For these reasons, the revelation that consciousness continues after death is both unsettling and

also a significant discovery for the scientific community that will no doubt have a large

impact on future research.

Earlier this week, the Daily Express published an article on this very topic, and included

several stories of individuals who have passed away, come back to life, and then decided

to share their experiences with others.

One such person, who remained nameless, experienced one of these out of body experiences after

a suicide attempt.

�I remember feeling terrified,� the person explained.

�It was so dark and I could not see anything below me, so it was hard to figure out what

was going on.�

While this particular individual had a rather negative life-after-death experience, not

all of the accounts that the Daily Express mentioned were bad.

Indeed, one person, who goes by the name of Richard, explained that he didn�t feel any

pain whatsoever after collapsing from a seizure.

Rather, he told about how he felt a sense of peace as he made his way closer and closer

to a bright light.

Yet another person named Alexander also said that he had a relatively positive experience,

feeling a sense of warmth and happiness as he moved closer to what he described as a

�bright light almost like at the end of a tunnel.�

This new study, along with all of these accounts of people who have experienced life after

death, will no doubt change the way research on the issue is conducted in the future, and

it could even change the way in which we define death itself.

For more infomation >> New Study Backs up Reports of Near death Experiences, Claiming That Consciousness Continues to Work - Duration: 4:41.

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Hunter missing since Sunday near Hideaway Lake - Duration: 1:17.

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Police investigating shooting near Waterbury school - Duration: 0:39.

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1 dead after shooting near University of Utah - Duration: 1:12.

For more infomation >> 1 dead after shooting near University of Utah - Duration: 1:12.

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Nawiedzone Ruiny Dworku w Nasielsku - Haunted Ruins near Nasielsk - Duration: 28:27.

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Deadline For Oroville Dam Repairs Draws Near - Duration: 2:24.

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Report: 200 Dead Near Site of North Korea's Nuke Test - Duration: 1:39.

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NYPD Responding To Shots Fired Near World Trade Center Site - Duration: 0:27.

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Police search for suspect after person shot near Rockford Lane - Duration: 1:02.

For more infomation >> Police search for suspect after person shot near Rockford Lane - Duration: 1:02.

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NEWS - Deadly Attack Near U.K. Parliament; Car Plows Victims on Westminster Bridge - Duration: 11:25.

ALWAYS MY SUPPORTER

For more infomation >> NEWS - Deadly Attack Near U.K. Parliament; Car Plows Victims on Westminster Bridge - Duration: 11:25.

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Montana wildlife agents seeking information on wasted elk near Big Timber - Duration: 0:33.

For more infomation >> Montana wildlife agents seeking information on wasted elk near Big Timber - Duration: 0:33.

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One dead after shooting near University of Utah campus | New York Post - Duration: 1:10.

For more infomation >> One dead after shooting near University of Utah campus | New York Post - Duration: 1:10.

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Stone Cold Steve Austin Details His Near-Death Experience In WWE - Duration: 4:20.

Stone Cold Steve Austin Details His Near-Death Experience In WWE

WWE great Stone Cold Steve Austin was a guest on The Dan Le Batard Show this week and he spoke about the most memorable moments of his wrestling career, including one of the most terrifying moments he experienced in-ring.

Before jumping into questions about his time between the ropes, Le Batard asked Austin about how he injured Sylvester Stallone during the filming of the movie The Expendables.

Austin told Le Batard that a couple months after they filmed the movie, Stallone called him while he was relaxing at his ranch and told him that he broke his neck.

Austin said he doesn't think he broke Stallone's neck, but that he rather injured himself after doing so many action movies and that his body finally broke down. He also said that Stallone would have made a great pro wrestler.

While Austin has been credited with breaking Stallone's neck, he reiterated that he believes it was just "wear and tear. Austin was then asked about the most gruesome wrestling match that he was a part of during his career.

He mentioned that War Games in 1992-93 with World Championship Wrestling was brutal since, by the end of the match, everyone was covered with blood. Then, Le Batard asked Austin what was the most physical pain that he's ever had to endure.

"Getting dropped on my head. I was a quadriplegic for about a minute there before finishing that match in the Meadowlands, New Jersey. That was scary because I didn't think I was going to move my arms or my legs again.

And right there, as I was laying in the middle of that ring in front of 20,000 people on a pay-per-view, I thought I was the next Christopher Reeves, which was not to long after he had that accident on his horse.

And it scared the hell out of me. As far as that, that was the most serious.".

Austin also mentioned in the interview that he suffered a concussion after being dropped on his head, but he mustered up enough strength to crawl on his forearms so he could roll up Owen Hart and win the match.

He was supposed to win with a Stone Cold Stunner, but he couldn't do it. He says he still has neurological issues from that match to this day. Austin then talked about the worst pain he ever suffered as a wrestler.

"Probably the most pain…I was working in a dark match with Triple H, at a television taping and he was laying on the broadcast table.

And I decided that it was a good idea to jump from the ring and just try to put a forearm right through his throat and then I ended up blowing my ACL out.

Then I was thinking, 'man that wasn't very smart.". Austin admitted that the knee problems and broken bones that he's suffered from crashing onto a table as well as getting hit by a chair were certainly painful during his career.

He said that while many people don't like that the outcome is determined in wrestling, "it's a rough a** business to make a living in.". Austin said it was a very hard job, but he had so much fun as a wrestler.

You can watch Austin's interview below.

For more infomation >> Stone Cold Steve Austin Details His Near-Death Experience In WWE - Duration: 4:20.

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Critical Mass Is Drawing Near! - Duration: 4:12.

Critical Mass Is Drawing Near!

by Nikki Colombo,

ITS BECOMING INCREASINGLY OBVIOUS WE ARE COMING CLOSER TO THIS GRAND SHIFT

Strange anomalies are occurring all around people and they are freaking out from lack

of understanding questioning their sanity and lowering their vibration into fear signatures

and vibes.

We are coming close to a time marker when all us Lightworkers and Starseeds will be

inundated and swamped with calls for help and guidance.

This is why I wrote my eBook SUPERCONSCIOUS , not only does it reveal our past, present

and future but it has tools and techniques for healing past life traumas and how to protect

your field.

When Gregg Prescott puts out a call for help , this is a BIG sign, not enough is being

shared and this has dire consequences.

Keep in mind when you pass on your knowledge you are creating a momentum and this in turn

keeps the wheels spinning so we can continue our mission here, otherwise it will be you

passing through this shift WITHOUT YOUR BELOVEDS!

Its up to you as an awakened soul to pass on information.

The TIME IS NOW!!!!!!!!!!!!!.

Have courage and share as much as you can with your beloveds regardless of their ill

perceived religious dogma.

I suggest you don�t hammer it down! , this only creates resistance having the opposite

effect.

Share it and leave �space� for your friends and family to come forward when prompted in

their own time.

You�ve completed your mission as �ground crew� here, so leave it until they come

to you sparking their interest asking for more.

As this Grand Shift draws near more and more anomalies will take place, people will show

signs of impulsiveness and may even have a psychotic break.

As a Lightworker and Starseed it will be impossible to answer every call for help when Critical

Mass has arrived, so its up to ALL of us to prepare as many of our beloved fellow human�s

as much as we can now while there is still time.

This is imperative to the future of humanity.

STARGATES!

As the Shift comes to a climax, according to your genetic code some of us will see the

walls in our homes �shimmer� and a portal will open up giving us the opportunity to

walk right through, this is the time of remembering and you�ll know what to do at that moment.

As you can see in this fascinating video below you can see a portal open up just like in

the movie Stargate!

This is what �the�y are fighting over in places of the leylines like Egypt and Iran

the former Babylon!

Us humans are encoded with our Mother Earths Stargates and this is the why we have envy

form the malevolent ET�S. The Angelic Human genome is a coveted prize!

We have the keycodes laying dormant and opening right now, and they don�t!

So� watch this guy freak out in the video below as he opens up a portal and watch the

second video where the car outside his house goes missing from the Split Timelines know

as Bifrucation Of Time ; ref previous article I wrote July 23rd 2017 as he declares �I�m

not F�.cking insane� over and over!

It might be funny for us to watch but have consideration for people who are not awakened,

they are frightened!!!

This is WHAT WE NEED TO EASE RIGHT NOW!.

So SHOW YOUR SUPPORT for our tireless dedicated efforts and SHARE, SHARE, SHARE AS MUCH AS

YOU CAN!

GATEWAY TO SEDONA

WHERE IN THE HELL IS THE CAR

NAMASTE,

I love you all.

Auto news on Youtube Nov 1 2017

Would you like to learn how to make your money work for you instead of you work

for your money? I'm Lauren Gilson and I'm excited to share with you some of the

things I've learned in the financial industry, as well as just my real life

experience of being mom, a wife, a business owner. So make sure you watch it

to the end because you'll get some really great content at the very end

when I show you some things.

So we're going to talk about how to make your

money work for you. Now I just want to put this disclaimer right up front,

this is in no way any kind of specific financial advice. What my goal is in

ensuring this with you, is just to give you some overall principles that will

maybe create an understanding for you to dig a lot deeper, ask a lot more

questions and then talk to people who have licenses and who are very qualified

to give you very specific and direct information but I just find that so many

people don't understand that there's these different levels of investing and

the risks and benefits associated with that and then right out front, I just

want to tell you, there is no perfect world, there's always a loss or a there's

always a benefit and there's always a cost and so the most important thing is

just know that, if someone tells you there's no fees or whatever, then you

need to ask a few more questions because any time when you specifically are

talking about specific financial tools built within that that is a way to

pay somebody who's selling it and so the company is there to make money,

the person who is servicing is there to make money and that you're there to make

money and so it's a give and take on what's important to you and where you're

willing to give on that and how it shakes up in the benefits that you're

going to reap from that. So having said that, I just want to share with you the

board that I've created here and so two things,

instruments of debt, there's a lot of people have a lot of really bad you know,

gang of things about down debt but debt actually is an instrument for

creating wealth and so I just put them here, a couple of examples to show you.

So a CD and savings, now that's an instrument of debt and that you take

your money, you actually put it into the bank, they by contract now are using your

money, so by contract, they have your money, they are, in essence, in debt to you

and that it's your money and you have it. It's protected by a contract, so there's

no risk involved in that, they're gonna say, we're gonna use your money, we're

gonna pay you X amount for letting us use that money and the reasons

banks are so profitable is because they're very very good at using that

principle with many people and using and continually keeping their money flowing.

So the downfalls of like a CD or savings is, you have no return and if in

a CD situation, you have limited liquidity, so in savings, you usually have

free, you can access it whenever you want but you have a lower interest rate and

so anytime they can have your money for a contractual period of time, they know

they're gonna use that money and make money and so if you're gonna allow them

to have your money longer, they're gonna pay you a little bit more so that's why

in a CD, you have limited liquidity but there's no risk and there's

no fees there, they by contract will pay you in agreement with whatever was set

up when you set that account of. Now, we can go to other instruments of debt.

And that would be any kind of a cash value life insurance product or

indexed product and because it's a contract for a certain period amount

time, they know they have it, they're going to take that and they're going to

use that to create more money for themselves but they're also going to

pay you and so most of the time these are contractual for a period of time,

within that, they will use a lot of indexed product, so they're capturing the growth

of the market but you're not in the market, you don't own anything, you're in

a contractual relationship and the contract is, you're going to pay them

money, they're going to take their money and they're gonna use it and then

they're going to either give you a percentage of the growth of the market

that they're experiencing, most of the time they will offer no risk of loss,

meaning that if the market tanks, you're not gonna tank with it or if the index

loses, you're not gonna lose but they'll give you a growth so let's just say

the index grows 14% but usually they're gonna cap you, like eight, seven, just

depends on what it is going in and that's contractual, you'll know that

going in. Once again, because they're maintaining your money, it's a

period of time, you have limited liquidity in that and then within that

there's fees in that as well. And so when we go over here to private

ownership, it's a little bit different in that, it's yours, it means if you own it

you get full growth and you have full risk, so that is the benefit, you get the

full growth, it's liquid, especially when you're looking at variable products or

stocks or mutual funds, any kinds of funds, it's liquid, it's available, you can

come in and out. Your potential for loss is 100% yours and the fees are always

going to be there. Now, they have, a it's called active management, it's another

license, it's another investment tool basically, it works like mutual

funds and stocks except for as active managers, they're like a third party

watching over and taking care of your things and they have the ability to watch the

market in algorithms and trends, so it's not so emotionally driven as stocks and

mutual funds and they have the ability to watch it in a way that they always

try to take you out of the market, when it's right, you know, before it falls,

so you're always going to have a little bit of a risk of gain or loss but they're

able to mitigate some of the risk and so it's just another tool that is available

to help you manage and capture some of the growth with your money. So they're

kind of a hybrid between these two and then, with in that we have our own

businesses and and once again more ownership, so we're 100% responsible for

risk and growth and we get to capture that and you know some of the benefits

of that is, you control your own time and you get to have more control of the

results, some of them not so fun things about that is the cost and associating

with that and of course the rest, real estate, the same thing. So it's

always, for me, it's a conversation of how liquid is it, how quickly can I get to my

my funds if I need to, it becomes a question of once again, what's more

important to me that I have control, I have full risk or that I'm managing risk

and I don't have losses. Anyway, so this is just a really broad conceptual way

for you to take a look at the possibilities and kind of put them into

categories that really help you make some decisions, a little bit more

education philosophy based decisions about what you want to do with your

money and the possibilities and opportunities that you have there.

And then just to finalize, I just want to reiterate that you know, it's your

responsibility to ask really pertinent questions and so hopefully, from what

you've learned here, that will actually empower you to ask

questions, like what are the fees, how has money made, what are the time limits,

what are the contractual obligations, what is the rate of return and what can you show

me as far as market performance and past performance.And so ask those really

critical questions that will really empower you to be able to invest your

money with confidence and make your money work for you. Thanks for watching

my video, how to make money work for you. I would love to hear what you learned

in the comments below I actually would like to learn too.

What are you doing in your life to make money work for you? So make sure you subscribe

so you can catch next week's video.

you

For more infomation >> What Should You Do With Your Money? - How To Make Your Money Work For You - Duration: 9:22.

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For more infomation >> earn money from phone and make special effects in a videos | for youtuber hollywood special effects - Duration: 7:35.

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How To Earn Money From Facebook Full Tutorial Step By Step - YOUTUBE - Duration: 10:06.

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Auto news on Youtube Nov 1 2017

(applause)

- Good morning everybody.

As I've said I'm Bryce Johnson,

and I am a designer on the Xbox design team,

and I'm also design lead on the Gaming For Everyone team,

which is a team that we have at Xbox

devoted to diversity and inclusion.

I've spent the last few years devoted to

intentionally including gamers with disabilities

into the products that we make.

And today I'm gonna go over--

I'm gonna fly over some principles

of Microsoft inclusive design,

and then I'm gonna dive into some specifics

about how to make certain games better accessible.

But first I'm gonna start with a story,

and I'm gonna have to read this one,

it's a little bit long.

Many of us are enamored with the ides of Todd Rose

from his book The End of Average.

This is one of the stories from the book.

In the 1940s, the US Air Force had a major problem.

It's pilots could not keep control of their planes.

At it's worst point,

17 pilots crashed in a single day.

The military blamed the men citing pilot error

as the most common reason in the crash reports

which seemed reasonable since

the planes themselves seldom malfunctioned.

The pilots didn't understand it either though.

The only thing they knew for sure,

it wasn't their piloting skills

that was the cause of the problem.

If it wasn't a human or mechanical error, what was it?

The first cockpit was designed by engineers,

and they measured the physical dimensions

of hundreds of male pilots.

And they used this data to standardize

the dimension of the cockpit,

the size and shape of the seat,

the distance to the pedals and the stick,

and the height of the windshield and

even the shape of the flight helmets

were all built to conform to

the average dimensions of a pilot.

So the military hired a scientist

to measure 4,000 pilots.

And he calculated the average physical dimensions

believed to be the most relevant to design,

including height, chest, sleeve length,

and then these formed the dimension of the average pilot.

And then next that scientist compared

all of the pilots to this average.

And the consensus among the Air Force researches

was that most of these pilots

would fall within this average range.

And they were stunned when they tabulated

how many fit into this average range.

Zero.

No pilots fit within this average range.

There is no such thing as an average pilot.

If you've designed a cockpit for the average pilot,

you've literally designed this to fit no one.

So we take a lot of inspiration from that story.

And across Microsoft we're embracing inclusive design

to fulfill our mission of empowering every person

in every organization on the planet to achieve more.

And that's a tall order, and we take it very seriously.

Every person, we take that extremely seriously.

So we approach inclusive design at Microsoft

starting from these three principles.

Recognize exclusion.

Exclusion happens when we solve problems

using our own biases.

As Microsoft designers,

we seek out those exclusions and use them

as opportunities to create new ideas and inclusive designs.

Learn from diversity.

Human beings are the real experts in adapting to diversity.

Inclusive design puts people at the start

from the very beginning and those

fresh diverse perspectives are the key to true insight.

Solve for one, extent to many.

Everyone has abilities and limits to those abilities.

Designing for people with permanent disabilities

actually results in designs

that will benefit people universally.

Constraints are a beautiful thing.

So all of these principles are in place

to remind us of an old axiom,

you are not the user.

But when I talk with other designers across Microsoft,

it's fairly tricky because I think

a lot of us in this room are the user.

And I know all my coworkers,

like we all work on the Xbox like all week long,

and then we go home and we play it all night long.

So I can't really go to my coworkers

and tell them that you're not the user.

My coworkers and my colleagues are our whales.

They are our customers.

But we need to recognize our own biases

to understand that we're not the only customer.

So one of the tools that we use in

solve for one extend to many is the persona spectrum.

So I said before you know we intentionally design

for someone with a permanent condition,

like one arm,

and then we see benefit with people

who might have a temporary condition like an arm injury.

And then we think about situational benefits.

Like holding a baby.

Or if you're Miyamoto, eating a hamburger.

So when we take this into account we see a lot more reach,

and this is why it's important for us to solve

for those permanent conditions.

Because it's like a reverse funnel, right?

It goes out.

So when we discuss making things accessible,

a lot of the times you'll hear us

talk about like removing barriers.

And friction can be a barrier.

Friction slows things down and makes us work harder,

and UI design friction is the opposite of effortless,

it is the opposite of intuitive.

And when we work on the Xbox One OS

we're very focused on removing friction.

I have this little Minecraft guy here.

Think of him as a mime, he's like in a glass box,

for barrier. (laughs)

But friction can also be good.

Here are some photos by Phil Toledano,

and you may have come across these as I did,

in Jane McGonigal's TED Talk gaming can make a better world.

And as she says in her talk,

if you're not a gamer you might miss

some of the nuance in these photos.

You probably see a sense of urgency,

a little bit of fear, but intense concentration,

and a deep deep focus on

tackling a really difficult problem.

These are the faces of people who against all odds

are on a verge of an epic win.

Challenge is why we play games.

Games are the combination of assonance and dissonance,

conflict and resolution.

They are cycles of tension and release.

Great games don't remove friction,

they have the best possible friction

in just the right places.

So I ask people to strive for challenge and inclusion.

I want barriers to be ergonomic.

I want them to adapt,

and I'm asking for the friction that fits.

Here's another sign we have on campus.

And this is sort of the last bit

when we think about inclusive design,

is that when we think about inclusive design at Microsoft,

we're not trying to design for all of us.

We aspire to design for each of us.

And that's a subtle difference,

but the difference is is that

digital experiences don't need to be fixed.

They don't.

They can be fluid and they can be mold and bend

and be custom fit to every user.

So I'm not suggesting that games

need to be always universally accessible,

except maybe Minecraft,

I will totally suggest it to Minecraft

that they need to be universally accessible.

I hope that we can create a variety of experiences

that like suit a lot of people's tastes and every ability.

So I probably told you just enough about

Microsoft inclusive design that you may be intrigued,

and possibly confused.

But if you want to find out more,

I encourage you to check out the website or come talk to me,

but now I'm gonna drill into some things that are specific.

People always ask me,

"What should I do to make my game accessible?"

And I give them the most cliched designer answer ever,

"It depends."

So who in here by show of hands or whatever,

who likes tangible guidance, anyone?

Some people like tangible guidance, wow.

But not a lot of people like tangible guidance.

Who hates being told what to design, or how to design?

Yeah, okay.

Did any of you like do both?

Because that's like my whole entire world,

is like people want tangible guidance,

but they hate me telling them what to do.

Which is fine, I get it, I totally understand that.

So this advice I'm going to give is my two cents,

but I stand by it.

But I also encourage everybody to go look at

Includification by Able Gamers

and the Game Accessibility Guidelines.

These are great resources and

they have a lot of information in there.

So we're going to go through these five genres and

look at some impactful ways to make them more accessible.

So gonna start off slow, gonna start off easy.

This what Toronto was like when

I was a kid and I lived here.

We had fall, you guys don't have fall anymore. (laughs)

In more ways than ever, games and software are converging.

I mostly work on software.

Games inherit the expectations that people have

of what an accessible software experience is

as they get more like software.

And there are many best practices for software accessibility

and it's important to follow them.

Things like structured headings, landmarks,

contrast ratios for text, well-formed lists,

and proper grouping of elements.

You probably don't need to reinvent the wheel here,

but it doesn't mean that you should

sterilize your interfaces either.

I mean gamers with disabilities like personality too.

So blind people use--

Hi Steve. (laughs)

Blind people use a technology called screen readers.

It's an assistive technology, and it reads the screen.

So what I'm gonna show you here is a mock up

of how Solitaire could be optimized for screen reader users.

Oops, gonna go back.

- [Screen Reader] Tableau column one, six of clubs.

One of one, right arrow.

Tableau column two, four of spades, one of two.

Right arrow.

Tableau column three, queen of spades, one of three.

- Notice how I'm using the keyboard and not the mouse?

- [Screen Reader] Right arrow.

Tableau column four, seven of spades, one of four.

Right arrow, tableau column five,

ace of spades, one of five.

Space, ace of spades selected.

Up arrow, empty, foundation two of four.

Left arrow, empty, foundation one of four.

Enter, ace of spaces, foundation one of four.

Left arrow, deck.

Space, four of diamonds in the waste pile.

Enter, jack of diamonds in the waste pile.

Right arrow, waste pile, jack of diamonds.

Space, jack of diamonds selected, down arrow, right arrow.

Tableau column three, queen of spades.

One of three, enter.

Tableau column three, jack of diamonds, one of four.

- So when you're blind,

you have to use landmarks and you have to--

There's no wayfinding, right?

Like you have to basically tell people

what the structure of things are

so they can get a mental model of what the interface is.

And they use their memory a lot

to basically remember where things are.

I think that this video is an okay start.

This is what I show the Solitaire team.

But there's definitely a lot of

opportunities to go above and beyond.

I think that if we use distinctive sound design

that enhances the oral experience for everyone,

we could really make some benefits here.

One of the things that I think about

is that when a card flips over,

could the sound denote how many cards are left in the pile

to give you that sort of sonic affordance

of what you have left in the pile because you can't see it?

So now I'm gonna show you another video,

which was savagely-edit for time.

And this is me playing Solitaire

using Windows Speech Recognition.

You shouldn't assume that people who play card games

are going to use either touch or a mouse.

In the previous video I used keyboard to play Solitaire.

So it's important to not make that kind of assumption.

And even though I'm gonna use Windows Speech Recognition,

I'll be using my voice to basically simulate a pointer,

but that's how that kind of works.

Mouse grid.

Five.

Mark.

Five.

Six.

Click.

Mouse grid.

Five three mark.

Four two click.

It's savagely edited because it takes so long

for the card to go across the screen.

Mouse grid.

One click.

Mouse grid.

One six double click.

Mouse grid.

One click.

Mouse grid, one six double click.

So there's a couple accelerators that I showed there.

The double click accelerator.

So I double click and basically

puts the card in the right spot.

It's really important to add those in.

You know I know that like this

metaphor of dragging cards around

is something that I think we all kind of enjoy and like,

but it can sometimes be really overly taxing.

So I would encourage people to put in those

like accelerators that give people a chance

to like basically do the right thing more quickly.

So this is a mock up of Solitaire in the large print theme,

but I've modified it in a sense.

And what I've done is I've taken a lot of inspiration

from card decks for the elderly.

So the surface that the cards are on

has been darkened from the norm

so that the cards can pop out more.

And then the colors that are used for suit

further distinguish the suit.

And you'll often here guidance accessibility guidance

to not use color as a differentiator,

but the thing is is you shouldn't

use color as the only differentiator.

You can use color. (laughs)

Just make sure it's not the only differentiator.

In this case it actually helps people.

And the highlight focus, is it still pulsing there?

Is a little bit stronger than it is normally,

so I would encourage people to think about

things like movement as a way to

increase the perceivability of a UI.

So card games.

Alex said the other night, card games are UI.

That's totally true.

There are many best practices for software accessibility.

You should follow them.

Support screen readers,

and the blind need to be able to play without a mouse on PC.

Make sure that you have shortcuts

and accelerators for card movements.

Sometimes click and drag is not

possible or is overly taxing.

And use multiple visual treatments,

color, shape, weight, movement,

clearly and distinctly to make

your elements more perceivable.

So now we're gonna move into fighting games.

This is my friend Sightless Combat.

And he is a pretty amazing Killer Instinct player.

He is also totally blind.

He can play because the sound designers of Killer Instinct

wanted a clean mix where character had distinctive,

unique sounds that convey giving,

receiving and blocking damage.

There are also sounds in the game

that are optional for the HUD elements,

so that he understands the UI.

So he's showing Melody here,

he's trying to teach Melody here how to hear the sounds.

I've known him for years, I still can't hear the sounds.

I even know the sound designer, I don't get it. (laughs)

So he's playing against someone in this video,

he is totally blind.

Yeah, he's amazing.

So Zach Quarles, he's the sound designer for Killer Instinct

goes into a huge amount of detail on the

oral design of Killer Instinct,

and you can find out more in this

Gamasutra article that he recently published.

The one miss that Zach points out that's

for all the great sound design that's in Killer Instinct,

the game menus are not voiced out,

and that is a huge barrier.

When Sightless plays Killer Instinct,

he memorizes the menus.

Like he basically has someone sit there and

tell him what the menus are and he memorizes them,

and then he counts clicks.

So he knows the menus of Killer Instinct

down to the very bottom,

like just knows them off by heart.

So this is Wheels.

Wheels is a gamer with mobility disabilities

who has qualified for two Killer Instinct World Cups.

He has a bright competitive

fighting game career ahead of him.

And I asked him what features he wanted in Killer Instinct,

and what he told me is that

in-game controller remapping is good,

but he wishes that he could treat the right stick

as a dpad and then map buttons to it.

That's really frickin' cool.

Like what is button mashing when there's no buttons?

Like how do you thumb stick mash, you know?

And it's such a really interesting idea

that I think goes beyond what he needs

that could make this game so much

different and better for everybody.

And this isn't the first time I've heard this idea,

but it's really nice to have it

reinforced by multiple people.

So for fighting games,

I'm gonna ask you to follow Zach's advice.

And consider narrating your menus.

We have published an API at Xbox

about how you can use the speech synthesis API

to voice out your menus of your game.

We still need to be better about the documentation of that,

but we're working on it.

And in your game,

offer a plethora of controller remapping options.

You can't offer too many. (laughs)

Okay next up, shooters, Gears of War.

There is going to be blood. (laughs)

(guns firing)

(chainsaw revving)

- [Woman] Yes, that was satisfying!

So Sightless plays more than Killer Instinct.

He also played through the Gears of War 4 campaign,

and he did this through co-op,

and he found people to help him

go through this campaign using Looking for Group.

Played through the whole campaign,

and he needed someone to help him

get through the parts that weren't available to him.

And this is what he had to say about it.

"One advantage to co-op is the

"simple sharing of the experience.

"When I beat the Gears 4 campaign,

"the first thing that happened

"was myself and my partner congratulated each other

"and discussed the plot details that I could not pick up

"due to the lack of explanation or

"in-game feedback to indicate what was happening."

So co-op is this super powerful enabler.

And I think we're just really starting to realize

what we can do in co-op experiences

to bring people into gaming that might not

have thought gaming was for them.

We're just kind of early in this.

Your game franchises exist and extend beyond the game.

Another thing that we found with Gears,

another mistake that I guess we made,

was that the website was inaccessible,

and it's a pretty big deal.

When you're telling people to go to

this website to collect loot and

trade cards and do stuff like that,

the community has little patience

for your website being inaccessible, right?

I mean web accessibility is a pretty mature field.

There's lots of information on it,

and when we unintentionally exclude

people with disabilities from our website,

it just leaves a sour taste in a lot of our mouths.

So cover based shooters.

I'm not gonna steal anyone's thunder.

But the first thing that you should do

if you're making a cover based shooter

is study the work that Alex Amelia

and Josh did with Uncharted 4.

It's wonderful.

Next you should explore extending co-op options.

Coplay can enable people who might not

be able to play your title on their own.

And then make sure your websites are accessible, period,

but especially if they extend your game.

I love RTS games,

but honestly I had a really hard time coming up with

priorities for making them accessible.

So I asked some people in the community,

and I got a pretty decent list.

A lot of good stuff in there.

I got advice about managing cognitive load,

perceivability and readability of the HUD elements.

Play speed and skills levels, lots of good ideas.

So what I will say for real-time strategy is

adjustable speeds is a huge deal.

You should absolutely do it in single player,

and I think there's a ton of opportunity

for us to do it in multiplayer.

And I know that that would require some

extra sort of special love when it comes to match making,

but on the platform side at Xbox,

this is what we intended things like

clubs and Looking for Group to be about.

When we built those features,

we wanted people to be able to like say,

I'm looking for someone who can play like this.

And just like Sightless used LFG

to like find people to play Gears with him,

we're hoping that people will do that more.

So use clear simple controls.

Imagine someone playing your RTS with just a mouse.

Include a wide range of difficulty modes.

And make those extend beyond what you think is reasonable.

I'm sure that you have a good idea

of what easy normal hard is.

Go further.

Happy Forza 7 launch!

All my examples are from Forza 6.

(audience laughs)

In this video I have a split view,

and I'm showing two different types of weather,

and I'm doing this to show you the readability of the text

and how it can be tied to the environment that it's in.

As this video progresses,

I'm gonna start to stack vision limitations on top of it,

and so you can see what happens.

So at first I'm gonna start with reduced contrast.

Probably might not have even noticed that.

All of us will lose the ability

to perceive contrast as we get older.

It happens to everyone.

So you can kind of see how one side

is a little bit easier to read that the other.

Just rain versus sun.

So now I've made it a little blurry,

I've decreased the visual acuity, not by a lot.

I mean honestly if I was sitting up top

and wasn't wearing my glasses,

this is what it would look like to me.

I'm not wearing my glasses now, but,

if I wasn't wearing my glasses.

So you can see that it's really

very difficult to read a lot of

these elements on the screen now.

So now I've added some cataracts.

Cataracts is really interesting.

We all talk about how important it is

to make our games accessible for people who are colorblind.

And it is, please do.

There are twice as many Americans that have cataracts

as there are who are colorblind.

Cataracts is again, it's part of getting old.

And it happens.

So I would encourage you to think about

how you can make your text elements

of your UI more perceivable.

So yesterday Scott said that great graphics

are the price of entry to triple A gaming.

So here's an unaltered screenshot from Forza 6.

I know it's kind of unfair that I'm gonna use it still,

but I am, so.

What I've done is I've taken this screenshot

and I've made some adjustments based off

the feedback of a Forza fan who has low vision.

Low vision for those who don't know

is a visual acuity worse than 20-80

that cannot be corrected by glasses.

There are more than six people--

For every blind person in the world,

there are six people who are low vision.

So my friend asked me to tone down

the visual elements that could be distracting

while keeping emphasis on the ones

that he needs to play the game,

things like the lines in the road

and the guide and the other cars.

It's not that he doesn't want the other graphics,

he just needs like a better proportion

of what he can see and what he needs to play the game.

So I also thickened the type and all the HUDs,

and I put extra flags behind them

to give them more of a solid background.

The other aspect that my friend

really wanted to be high contrast,

and it might be a little hard to see here,

but the little map here has been made very high contrast.

There is no transparency to it at all, it is opaque,

and it is something that he can use

to find out where the other cars are.

So ideally all of these things should be user preference,

and it's a way that you know,

'cause not everyone is gonna want every one of these things.

But again I think it's really important to remember that

it's not that people with low vision

don't want beautiful graphics,

they just need a little bit extra

to make sure that they can see the game

and perceive it in the way that they can play it.

So I found that people with mobility limitations

really love driving games.

And this is me actually playing Forza 6 with my feet.

I've got a custom controller here.

That Rockband pedal is like accelerate,

it's just full on or off, it's not analog at all,

it's just on or off, 'cause it's a Rockband pedal.

And I'm steering with my knees.

There's two buttons that I'm steering with my knees.

When we put together driving games,

it's really important that we kind of

enable this kind of casual-ish play, right?

There's a lot of people that just want to play driving games

and if we have to sort of complex

controller dexterity gymnastics to progress in a game,

we're gonna be excluding a lot of people from playing this.

So, driving games.

People want awesome graphical fidelity

with options for tuning perceivability,

primarily the HUD, track and driving guides.

Allow for simple driving controls and controller remapping.

Don't force someone to get good

to progress or they'll get gone.

Ideally offer a variety of driving assist

and sensitivity options as well.

So I'm gonna wrap up here,

and what I want to basically tell people is

above all else it's very important to include

the community in your game design.

There's a saying in the disability community

that's nothing about us without us,

so I really urge you all to like go out,

engage the community,

and find out what they need from your game,

and I promise you that it'll make

innovative games that work better for everybody.

And that's it, that's me, thanks.

(applause)

All the resources are there.

You can find me on Twitter, on Xbox Live.

- Good morning. - Hey!

- [Man] Thank you very much, that was very interesting.

I'm Lucas, I work at Ubisoft Toronto.

I'm curious about how you show the

different options and modes in the game,

and if you have any philosophies or tips

for how to present it not just to players,

but also to designers and programmers.

Like do we talk about making a low vision mode,

or do we talk about making a high contrast mode?

Or do we talk about having a slider for like,

increased clarity or something like that?

- Yeah I mean that's a really good question,

and I mean sadly the answer is yes to all of it.

You know a lot of engineers and designers

don't want to be told exactly what to do,

so I put together these examples to

give people ideas and sort of

help them sort of understand where it is.

The one thing I want to say about simulations though,

I want to be really clear about simulations,

and it's something that's really

important to us in our practice.

We have a bunch of vision simulation goggles,

and we have like dexterity simulation devices,

all kinds of equipment out there

to simulate various impairment conditions.

We don't roleplay disability.

That is awful.

We use simulators to give people ideas,

we don't use them to validate decisions.

So yeah I mean the stuff that I made,

it's really just hacked together in

like Photoshop and stuff like that.

It's really not a big deal.

But it does give people a sense of

how people can experience their game.

But again it's not substitute for

actually going and talking to someone

and having someone sit there and tell you what it is.

With simulators I often like, I often tell people,

engineers that I work with,

they tend to really be into this--

I have to really drill hard on this notion of

like that it's not for validation,

because they're like oh if I put

these goggles on and it works fine for me,

I'm good to go.

And I'm like, no that's not it at all.

And I try to tell them this story where like,

where I say like I could put on

one of those pregnancy simulators you know,

and kind of like understand what

it's like sort of to have a big belly.

But that has nothing to do with being pregnant.

It's such a small sort of slice of what the experience is.

And that's the same thing with our simulators.

Does that answer your question?

- [Lucas] Yeah, in part.

I guess I'm curious whether you've found that

players for whom these features are designed

and for whom they're not designed

respond better if in the UI for example

it says low vision mode or if it says high contrast mode,

or if it's just a slider.

Or you know how you present it in such a way

that it's not necessarily,

this is explicitly accessibility or--

- Yeah, the community and we are kind of in this spot

where we don't necessarily know the right answer.

So I'll ask the community all the time.

I think about accessibility settings

as personalization settings.

I personally don't think there's any difference.

But the community likes to have--

There are certain aspects of people in the community

that like to have their own section.

They say, "I want an accessibility section,

"and I want those things in there to be familiar to me."

Which is completely understandable.

Like high contrast mode is something that

a lot of people with low vision

are gonna understand intrinsically what that is.

So it's a tough balance.

Again I mean I think we're all still working through this,

and it depends on who you talk to.

But we do kind of constantly kind of work on that balance.

- [Lucas] Thank you.

- [Man] Actually quite a few here.

Thanks for the talk.

I had a quick question about

your recommendations for competitive online games.

Because some of the accessibility options

that one could think of could also be seen as

an advantage to those who may not have a disability

or vision or hearing impairment or whatever.

How would you recommend dealing with that?

- Yeah, it's funny, I get this question a lot,

and I have a terrible answer because I'm super biased.

I don't care about cheating, you know?

If you're asking me personally,

if I'm going to enable someone to play this game

or enable a small group of people to cheat--

So this is totally my personal answer,

this is not an Xbox answer. (laughs)

Because this is me fighting like this notion of--

I mean I'm always going to want to include people,

and I've personally found,

and while I know that cheating is a big problem,

it's a hard problem to really quantify.

And I think we have a lot of cultural and sort of

inbed ideas about what cheating is.

And those things are hard for us

as an industry to get around.

Okay so not an answer that I think you wanted,

but I do know that like when FIFA put out two button mode,

the community basically everywhere decided,

the US of Disabled Gamers were like, this is amazing.

And then like they couldn't play

online with two button mode.

And if you ever watch the YouTube videos of like

really hardcore FIFA players playing in two button mode,

they hate it, it's not an advantage to them.

(laughs) It's a disadvantage.

Like they need that fidelity.

So yeah, I know that's not a good answer,

but it is sort of where I'm standing

in this place of like I'm for inclusion. (laughs)

- [Man] Right, thank you.

- [Woman] Good morning.

So my question is looking at gaming

moving forward to different platforms like AR and VR,

have you found that any of the tips

that you've shared today carry over to those new platforms?

And what does it look like to build

processes and tools to design for inclusivity

in these new gaming experiences?

- Yeah I mean I purposefully left out AR VR stuff

'cause I knew there were other talks on it.

And it's very tricky, obviously very new,

we're all learning a bunch of things.

I can tell you that there's some named Brian Van Buren

who he does a lot of great work on VR accessibility,

he's done a lot of really interesting stuff.

And it's just stuff like you know

when people expected you to be

so tall to be go reach an item,

and if you're sitting in a wheelchair,

you can't reach that item like, you're stuck, right?

So again I think there are things that we're learning.

Contrast is gonna be still important.

There are certain vision things.

We had a bunch of interns this summer.

They all had low vision, they were all young women,

they were just basically their first year of university.

And they came and talked to us

and they put on the VR goggles and it was

amazing how they played together

to kind of get around the limitations of VR.

What they did was one of them would wear the goggles,

and then the others would like go to

the monitor which was being displayed,

and they'd put their face like right up against it.

And so like one of them would act as the navigator

for the person wearing the goggles.

And so again that's why I'm so into this idea of coplay

as a way to like basically make these games better,

because I see people like using

these things all the time to get around it.

I mean things that we do in UI

to make things accessible for people with like low vision,

like zooming interfaces and high contrast?

It's very possible that doing those

things in AR or VR could make people sick.

So you know it's very tricky, we're still learning.

- [Woman] Thank you.

- [Man] Hello.

So regarding first encounters of games,

especially on first experiences,

you haven't yet gotten to the options

where you can pick these accessibility options.

Now how would you approach that challenge?

Because a lot of times a lot of the cool information,

a lot of new information is presented there.

But if a lot of that is not available to players

who can't you know perceive it properly,

or perceive it the way the designer intended,

that's a challenge.

I think you answered some of it earlier by saying

sometimes it's about putting the options

in places that are familiar to people,

but I wonder how you deal with that?

- So are you talking about the beginning of a game?

- [Man] Yeah first encounters,

specifically on very first experiences,

before you even get to the options

where you can make these accessibility choices.

- I mean I have to tell you like on the OS,

we put those options at the very first place we can.

And I mean if you talk with the deaf community,

they want closed captions turned on in cutscenes by default.

Like all these assistive technologies

aren't necessarily going to harm

the experience for other people,

so turning some of them on like

by default is not a horrible idea.

But again I think like that's up to everyone

in how to work out what their intention is with the game

and what they're trying to convey.

But I mean I personally,

I think you should put the options up front.

- [Man] Thank you.

Thanks, I think that's everybody.

Thank you. (applause)

For more infomation >> Game UX Summit '17 | Bryce Johnson Xbox | What Accessibility Features Are Best for Your Game? - Duration: 39:32.

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www.TaniForex.com

For more infomation >> What is Slippage in Forex? Definition , Benefits and losses of Slippage in Forex Trading In Urdu - Duration: 10:39.

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What is Offline Paper Wallet? Which is Safe?? Online or Offline wallet!! - Duration: 8:34.

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Xbox One X VS Xbox One S REVIEW What You Need To Know (Xbox One X OUT Nov 7th) - Duration: 14:02.

what's up guys in this video I'm gonna be comparing the Xbox 1x alongside the

Xbox 1s I'm going to be sharing the differences that the two systems have

along with the similarities that they share I'm also going to be giving you my

personal take as to whether the new system is worth investing in so if you

are a Microsoft fan and you're looking forward to the release of the new system

don't go anywhere I got more coming up right after this

hey guys welcome back to my channel this is astronaut and if you're coming to my

channel for the first time please make sure you smash that subscribe button

click the like button and say hello through the comments I would greatly

appreciate it and if you are returning visitor thank you so much for coming

back I appreciate your support especially if you've left a comment on

any of my prior videos and I'm hoping you will do the same for this video here

so guys class is in session make sure you take out your pencils and your paper

and get ready to take some notes on the comparisons with these two systems the

Xbox one X and the Xbox one s alright guys so I've done some research on both

of these systems and if you are a Microsoft fan and you're looking forward

to the release of the new system which is going to be on November 7th then

hopefully by the end of this video you will have a good idea and feel informed

enough to know whether or not you really want to invest in the new system or not

so guys I'm just gonna kick things off with describing how both of these

systems are similar so this is really simple guys actually all both systems

are gonna come with three USB connectors one in front two in the back also in the

rear a pair of HDMI ports which is short for high-definition Multimedia Interface

2.0 be out and 1.4 be in Ethernet s/pdif audio which is short for Sony Phillips

digital interface for Matt and I are output which is of course short for

infrared which relates to the use of a remote control so on both support 4k HDR

content which HDR stands for high dynamic range through HDR t s-- sorry HT

are ten standard both have UHD blu-ray disk drives both have dolby atmos and

dolby digital 5.1 audio so guys just to sum up all of this if you already have

an xbox one s basically the Xbox one X is gonna have everything that the Xbox

one s has in the back of it if you just look at the back of your Xbox one s

right now then basically you're gonna see the exact same connections and

hookups that are gonna come with the Xbox one X so that's pretty simple and

also if you are home theater enthusiast both of these systems are gonna be able

to accommodate you if you're really into that really rich and really you you

really like a lot of visuals and that really rich sound and audio quality then

both these systems will cater to your liking so now both systems also support

on high dynamic range in certain games but there are some slight differences

which we will get to later on in the video

and both systems played the exact same games so both systems are gonna play

games the 360 games as well as the Xbox one games the only difference is that

there are gonna be some titles that will be released which will have a sticker on

them that says enhanced for Xbox one X and basically that means that if you

play it on the Xbox one X you will be able to experience the true 4k gaming

and they will come with a few extra bells and whistles that you can visually

check out a lot of things are gonna be richer and fuller because of the high

resolution and the quality that true 4k gaming can afford you on the Xbox one X

ok guys so let's move on over to how these two systems are different so

basically the first thing that is the most obvious thing is the design of the

two systems the Xbox one X is smaller than the Xbox one s and this is really

remarkable because I don't know if you've been paying attention to the

campaign that Microsoft has been running for the new system but they've been

saying that this is the most powerful console in the world and but at the same

time it is also the smallest Xbox ace ever designed so they have

crammed a ton of power and a lot of processing

our into this small system so that's pretty impressive the 1s comes in white

while the 1x is currently being only offered in black the xbox 1x can compete

with mid-range gaming PCs which is really really impressive while the Xbox

1s is similar to the Xbox one that launched back in 2013 so guys if you

decide to invest in an Xbox 1s you're basically gonna be investing in old

technology technology from back in 2013 there's a lot of similarities between

that system as with the original Xbox one whereas the the Xbox one X is

completely revolutionary is capable of doing the true 4k gaming and and really

that to be honest Microsoft is putting all of his eggs in one basket they're

really banking on the the hopes that a lot of gamers out there are going to

really want to crave that 4k are that on that true 4k gaming experience and

that's really their hoping that's what's going to motivate them to really go out

and buy the system they're hoping that that will be the purchasing power for

getting people to invest into their system now looking at the Xbox one s it

has been upscaled from Full HD but the big thing about the Xbox 1s is that it

has its gonna come with a feature that's called checkerboarding anti-aliasing

technology and what that does is it creates pickle pickles it creates pixels

where there are none giving the impression of a sharper clearer image

but this is actually not true for K as in with the case with the Xbox one X

also the Xbox one s supports a high dynamic range gaming at any resolution

now if we look at the Xbox one X it can render games at a much higher resolution

than the 1s images are much richer and more detailed imaging increase in video

memory means textures and games will be much at will be at a much higher

resolution and it has more scope for big effects such as smoke and explosion so

basically if you're playing on the Xbox one X and your encounter billows of

smoke or or finely detailed elements that might affect the atmosphere or the

environment where your everything is gonna jump out at you is

gonna be so much more detailed you're gonna be able to really observe more of

your surrounding and really feel like you're more immersed in the gameplay now

let's move on over to Hardware not as far as Hardware is concerned the major

thing that is the difference between the two systems is that the Xbox one X is

gonna come with a new cooling and power delivery system so Microsoft has really

tried to step up their game in really trying to squash the whole overheating

issue with a lot of their units they're hoping this new cooling system will help

to really minimize a lot of that heat buildup and but a lot of the specs that

we have for the Xbox one X are really on paper so we have yet to really see

whether or not this new cooling system is going to be something that's gonna be

louder is it gonna generate more noise what the system is gonna be quieter we

don't know so but we just have what's on paper now let's move on over to storage

now storage is really really important because of course dealing in modern day

gaming we all know we need to be able to have a lot of space available on these

systems to be able to download these games store all this space as well as

all the other multimedia elements such as music and other detailed things that

people you know have going on with their systems now the 1s is more ideal and

more versatile in terms of storage space because you can buy different units at

different storage capacities starting with 500 gigabytes which I believe the

starting price for that is 250 dollars and it starts at 500 gigabytes and it

goes all the way up to 2 terabytes so that's really gonna be much more

flexible much more within a lot of people's budgets you know to be able to

afford that with Xbox 1s possibly at the 500 gigabyte level now the Xbox one X is

gonna come with one terabyte with eight gigabytes of flash storage now the

reason why Microsoft is doing the 8 gigabytes of flash storage that they're

kind of tagging onto the system is they're wanting the operating system to

be able to store the most frequently accessed files for a faster solid-state

storage so basically whenever you get on your come on your Xbox one X people

Microsoft really wants you to be able to quickly jump right back into exactly

where you left off get right back into whatever your normal habit or routine is

with getting onto your system and your gaming experience they want to be able

to generate that processing power really quickly so that's kind of what Microsoft

is going for with that now I just went over price a little bit I told you guys

that the the Xbox one s is going to be 250 gigabytes I'm sorry

it's gonna be $250 and the Xbox one X is gonna be 499 dollars so yes it's

definitely in a league of its own in terms of price the Xbox one X I know I

don't know a lot of kids who their parents are just gonna run out and spend

$500 for a new system but anyway so that's pretty much the price differences

between the system the $250 one s is pretty much gonna be the 500 gigabyte

system you can buy and the $499 Xbox one X is gonna be the one terabyte with the

8 gigabyte of flash storage all right guys so basically just to sum everything

up honestly I really the more I analyze both of the situations with both systems

I really don't think that the Xbox one X is all that much of a necessity at this

point and even Microsoft came out in an article a few weeks ago and I thought it

was so funny that they did this because they spent so much time promoting this

campaign saying oh it's the most powerful system in the world it's the

distance and that and then they turn around like a few weeks before the

launch of the system and they say ok we realized that this system isn't for

everybody and yeah it's not for everybody because this system is not

presenting and a completely new a hundred percent upgrade to a completely

new gaming experience that no one has ever seen with features that are know

that are not found anywhere else on any other system the only thing that this

system is able to do is the true 4k gaming which of course is revolutionary

and is amazing and visually is really awesome and wonderful hardcore gamers

are definitely gonna want to take advantage of that and get get into that

but because of the price and because of the fact that that is the only thing

that's the only difference between the major difference between that and the

xbox one s I really don't think that this is gonna be a well cost-effective

first of all and second of all I mean the Xbox one s is already capable of

nearly almost generating the same level of resolution not entirely but it can

give the impression of it and for most gamers I think that's really gonna be

all they really need in order to play these games I mean unless you just

really have to see that squirrel that's like 10 miles in the distance of

wherever your gameplay is just climbing up that tree and you really want to see

the expression on his face and you might want to get the Xbox one X so you can

see the expression on his face but other than that I mean I think people are

really going to be more focused on the content of the games the gameplay the

quality of the games and at the affordability because at the end of the

day the majority of gamers out there or the the purchasing power really lies for

me in my opinion the purchasing power really lies with parents who are going

to be willing to go out there and buy those systems for their kids come

Christmas time come Thanksgiving time come holidays and birthdays is really

gonna come down to parents who can afford it within their budget to get

their kids something that their kids are gonna enjoy and so now Microsoft wants

to come out and say well this system isn't for everybody well of course they

want to say that because you know they can't really afford to abandon the Xbox

one s right now because that's gonna be their main they're they're real flagship

they're trying to make the Xbox one X out to be their flagship but it's really

not it's a shiny new toy but it's not the flagship the flagship is really the

Xbox one s that's what's going to sell that's what parents are going to buy

that's what teenagers are going to be playing and as for the Xbox one X that's

gonna be reserved for like high-level gamers who are you know wanting to just

you know they have they've saved up their money they're willing to invest

they regularly invest in in gaming material and gaming technology that's

their habit that might be their career and they want to basically be able to

play on that high quality level but they are in the mine

so yes anyways guys I'm just gonna end the video right there and I may do

another video that will give you a list of the games that are gonna be enhanced

for the Xbox one s X I'm sorry but um that'll be a little later on but guys

just to let you guys know the system is gonna come out on November the 7th and

hopefully by listening to this video and checking out my information and my

breakdown of the systems it will help you to understand a little bit more of

what's going on in terms of the competition between the Xbox one s and

the Xbox one s all right guys that's been my presentation class is dismissed

this is astronaut I will see you guys in the next video

oh don't forget that at the subscribe button click the like button say hi

through the comments

For more infomation >> Xbox One X VS Xbox One S REVIEW What You Need To Know (Xbox One X OUT Nov 7th) - Duration: 14:02.

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WHAT I'VE LEARNED FROM PEOPLE | Faces2Hearts - Duration: 1:01.

For more infomation >> WHAT I'VE LEARNED FROM PEOPLE | Faces2Hearts - Duration: 1:01.

-------------------------------------------

What is Brute Force Attack | Hacking Tutorial - Duration: 2:14.

What is Brute Force Attack | Hacking Tutorial

What is Brute Force Attack | Hacking Tutorial

What is Brute Force Attack | Hacking Tutorial

For more infomation >> What is Brute Force Attack | Hacking Tutorial - Duration: 2:14.

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CSGO comp match "What a comeback" Hackers? - Duration: 48:40.

Follow my TWITCH here twitch.tv/JakeMerczTV Plz Thx

For more infomation >> CSGO comp match "What a comeback" Hackers? - Duration: 48:40.

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What does laryngotracheobronchopneumonitis mean? - Duration: 0:36.

For more infomation >> What does laryngotracheobronchopneumonitis mean? - Duration: 0:36.

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This is what Anushka Shetty gifted Prabhas on his birthda - Duration: 1:28.

This is what Anushka Shetty gifted Prabhas on his birthda

It is no secret that Anushka Shetty and Prabhas are very close to each other.

The two might not been romantically involved in real life, but their bond is too strong.

After Baahubali 2, the two actors have been busy with their respective projects, but that doesnt mean that the two arent an integral part of each others life.

In fact, Anushka had a surprise for Prabhas on his 38th birthday.

According to a report in BollywoodLife, Anushka took out time to specially plan his birthday gift.

And what did she give him? A designer watch.

The reports suggests that Prabhas has a thing for watches, and Anushka decided to give him something that he would love.

A few weeks ago, rumours of Prabhas and Anushkas engagement spread like wildfire.

But Prabhas categorically denied them.

He told Navbharat Times, When we first worked together we had decided that at no cost we would allow rumours of our linkup float around.

We have been film friends for nine years now.

We are very good friends.

We have known each other for years but I admit sometimes when such stories start doing the rounds, then I too start wondering if there is, indeed, something between us.

We know that we are not romantically involved.

By the way, this is nothing new - when an actress works with an actor in more than one film, then people tend to make them a pair..

For more infomation >> This is what Anushka Shetty gifted Prabhas on his birthda - Duration: 1:28.

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171031 《what U need》 LAY Zhang Yixing 张艺兴 @ T-Mall Double 11 Collection Gala - Duration: 5:53.

Babe attention

Watch baby, listen to my song

Bubbles surrounding my special day

Call me crazy, I'll find the love

I can spot you in the crowd with just one glance

The purple headlights dangerously turning and pointing towards you

My heartbeat is racing and I'm pretending that I'm uninterested, but I actually really am

The red wine glass which triggers danger at midnight

There is nothing that compares to the fragrance that you give off

I keep searchin'

Oh I'm searching, for a reason to be playing tonight

I'm still at that position, waiting for you to come into my sight

Love is like whisky, a name that is so intriguing

Woo woo baby

Approaching you, I can't stop my crush on you

Baby you got me crazy

Just tell me what you want from me

Wandering by the edge of your eyes, lips and shoulders

I leave behind my mark

You are nodding at me, I walk forward again

Please don't push me away

Baby baby baby~

You're my little lady~

Baby baby baby~

Always got me waiting~

Baby baby baby~

But I'm like the little feeling~

I go one two oh one two step

Getting closer to you~

Girl imma get it, I gotta get it

I gotta gotta get it, I gotta get it yeah

Watch baby, this atmosphere is really beautiful

I want to be your exclusive driver

Listen, baby oh I can make it

I'll let you fall into my river of love tonight

I can't resist the flirtatious look you give me

I gonna bababala baba

I've reached a boiling point and I can't cool down anymore

Everyone says that love is like poison which I've already drunk

You said that you are not my remedy, so I'm letting you go

The world is full of couples it's so boring, the list is on the verge of exploding

Edison invested the lightbulb, but I never thought that the more it shines, the more boring it gets

Woo woo baby

Approaching you, I can't stop my crush on you

Baby you got me crazy

Just tell me what you want from me

Wandering by the edge of your eyes, lips and shoulders

I leave behind my mark

You are nodding at me, I walk forward again

Please don't push me away

Your charm is radiating in this space on a dark night

Making me lose my way while showing me the way in this city

You don't seem to care but I can't help but think of you

We seem to be hot and cold with each other oh my baby~

Baby baby baby~

Baby baby baby~

Baby baby~

Baby baby baby~

Talking about you baby

I go one two oh one two step

Getting closer to you~

Woo woo baby

Approaching you, I can't stop my crush on you

Baby you got me crazy

Just tell me what you want from me

Wandering by the edge of your eyes, lips and shoulders

I leave behind my mark

You are nodding at me and I'm walking forward again

Please don't push me away yeah

For more infomation >> 171031 《what U need》 LAY Zhang Yixing 张艺兴 @ T-Mall Double 11 Collection Gala - Duration: 5:53.

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Racist NFL Just Royally Enraged His Team's Owner With What He Decided To Dress As For Halloween - Duration: 5:17.

racist NFL just royally enraged his team's owner with what he decided to

dress as for Halloween earlier this month Houston Texans team

owner Bob McNair found himself in hot water with social justice warriors

around the country in a meeting with other team owners and

current NFL players McNair addressed the absurdity of the national anthem

protests and that it was ridiculous that these demonstrations were allowed to

continue in fact the phrase that McNair used to describe the situation was we

can't have the inmates running the prison of course this comment offended

the delicate senses of these NFL players and they made a group decision to kneel

during the national anthem this past Sunday to protest McNair's comments

near profusely apologized for the comments made and even did his best to

explain that he was not referring to the players but the league offices

evidently that apology and explanation were not good enough for Texans

linebacker Jadeveon Clowney who was spotted at a Halloween party on Monday

night wearing a costume that seems directed towards McNair every time these

arrogant players kneel during the national anthem

they only create more division in an already fractured country though these

players say that their national anthem protest is not meant to anger or

frustrate the fans it is making the situation worse not better

team owners have expressed frustration over the national anthem protests and

that they have continued despite the public outcry against them finally after

witnessing hundreds of players kneeling some team owners are taking a stand

against these racist protests earlier this month Dallas Cowboys owner Jerry

Jones issued a pointed ultimatum to his players stating that players who kneeled

during the anthem will not play ball of course that statement sparked an

internet firestorm where social justice warriors attacked Jones for demanding

respect of players that played for his team then shortly afterward Houston

Texans owner Bob McNair followed suit saying during a meeting with other team

owners that we can't have the inmates running the prison of course the Texan

team took offense to this comment by McNair and met together before today's

game to discuss their best retaliation the team considered several options

including peeling the team decals off of their helmets or staying in the locker

room for the anthem but instead they opted to kneel during the national

anthem so instead of forgiving McNair for his comments and letting it go

Texans linebacker Jadeveon Clowney made a choice to wear an orange prison

jumpsuit to a Halloween party that had many people wondering if this was a

direct swipe at McNair here is more from cron a video showing

Texans linebacker Jayde V and clowny sporting what appears to be an orange

prison jumpsuit at a Halloween party has people wondering whether the costume was

intended as a jab at owner Bob McNair the video obtained and published Tuesday

morning by TMZ shows clowny wearing the jumpsuit in what appears to be a

nightclub

they're angered players when he said during a closed-door NFL meeting we

can't have the inmates running the prison the remark inspired more than 30

Texans players to kneel in protest during Sunday's game against the Seattle

Seahawks clowny was among the players who took a

knee Houston Texans Senior Director of Communications Amy palcic told Kron

dot-com Tuesday morning that clowny said there was no hidden meaning behind his

Halloween costume he was not taking a shot at anyone it was just that a

costume at a Halloween party Texans rookie quarterback deshaun Watson

wore a skateboarder outfit and Texans cornerback Kareem Jackson was dragonfly

Jones a martial arts expert who was a character on Martin Lawrence's sitcom

these NFL football players were all outraged over McNay ders comments

claiming they were racist and derogatory yet clowny is alright with wearing a

prison jumpsuit to a party these people make absolutely no sense and they never

will if you ask me McNair's comments were apparently taken

out of context and used to inflame the masses to continue the race baiting in

the country now if McNair were smart he would just make a team rule that anyone

who kneels during the national anthem will not play ball and if they continue

to kneel they are cut from the team first foremost the NFL is a business and

these team owners have every right to fire a player that see fit if these team

owners really want these national anthem protests to end they will start

enforcing some harsh consequences to their actions there are a million other

young men in America that would love to take these arrogant players spots on the

team that love our country and would have no issues standing to honor our

veterans

For more infomation >> Racist NFL Just Royally Enraged His Team's Owner With What He Decided To Dress As For Halloween - Duration: 5:17.

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WHOA! Look What NYC Killer Left Behind On The Scene After Killing 6 – This Is SICK! - Duration: 6:01.

For more infomation >> WHOA! Look What NYC Killer Left Behind On The Scene After Killing 6 – This Is SICK! - Duration: 6:01.

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I DON'T want an elephant's... WHAT??? | Family Feud - Duration: 1:13.

[CHEERING AND APPLAUSE]

MARTY, SOMETHING AN ELEPHANT'S

BODY HAS YOU'RE GLAD YOU DON'T

HAVE.

MARTY: UH...PENIS.

[LAUGHTER]

FAMILY: GOOD ANSWER! GOOD

ANSWER!

MARTY: IT'S TOO BIG. IT'S TOO

BIG, STEVE.

IT'S TOO BIG. I DON'T WANT THAT.

FAMILY: IT'S TOO BIG.

STEVE: OH, SEE, LISTEN TO ME.

MARTY: I'M LISTENING.

STEVE: THE QUESTION IS, NAME

SOMETHING AN ELEPHANT'S BODY HAS

THAT YOU'RE GLAD YOU DON'T HAVE.

[LAUGHTER]

AND THEN YOUR ANSWER WAS PENIS.

MARTY: OH, I GET IT.

STEVE: I DON'T KNOW WHY YOU'D BE

HAPPY NOT TO HAVE ONE, WHEN THE

JOY THAT IT HAS GIVEN ME

THROUGHOUT THE YEARS, IT HAS

MEANT MORE TO ME THAN ANYTHING

I HAVE. I HAVE CARED FOR IT,

PROTECTED IT, AND HAVE LOVED IT

ITS ENTIRE LIFE. HE'S MY FRIEND!

THE P.!

AUDIENCE: OHH...

For more infomation >> I DON'T want an elephant's... WHAT??? | Family Feud - Duration: 1:13.

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#Roma vs Chelsea: What went wrong last time Chelsea played Roma and how can Antonio Conte fix it - Duration: 6:10.

Roma vs Chelsea: What went wrong last time Chelsea played Roma and how can Antonio Conte fix it

AS Chelsea prepare to take on Roma in the Champions League on Tuesday night, manager Antonio Conte will have been dedicating his time on the training field ahead of the game to eradicate the errors that led to their 3-3 draw with the Serie A giants at Stamford Bridge two weeks ago.

The Blues were riding high in Europe following their impressive win away to Atletico Madrid in the opening round of fixtures and went 2-0 up on the night.

Antonio Conte takes his Chelsea side to Roma this evening in the Champions League.

So the Italian coach would have been bitterly disappointed to see his side drop points at home against Roma on Champions League matchday three.

Our friends at Football Whispers have taken a look at what Conte and Chelsea need to do in order to avoid another slip up and secure a positive result at the Stadio Olimpico.

It will go down as one the best Champions League games on the 2017/18 season, but that will be of little consolation to Conte.

The Italian tactician saw his side surrender a commanding two-goal lead and, in the end, they required a rare headed goal from one-time Real Madrid transfer target Eden Hazard to even rescue a point on home territory.

Edin Dzeko almost fired Roma to a stunning comeback victory over Chelsea a fortnight ago.

A stunning long-range 15th-minute strike from David Luiz, deployed in central midfield role for the night, put Chelsea ahead, with Hazard's first club goal of the season further stretching the Premier League champions' advantage.

Two up with 37 minute played, it was all going swimmingly for the home side.

But the visitors began to wrestle back control of the game.

Roma, driven on by the force of nature that is box-to-box Belgian midfielder Radja Nainggolan, a long-time Chelsea transfer target, started to threaten.

Put to the sword by two former Manchester City flops, the Blues were first pegged back by left-back Aleksandar Kolarov with half-time approaching before a brace from Edin Dzeko, the top scorer in Serie A last season, saw Roma take the lead on 70 minutes.

Dzeko's first, a stunning volley to finish a pinpoint ball by ex-Tottenham Hotspur misfit Federico Fazio, was a goal-of-the-season contender; the kind of strike that is difficult to account for defensively.

However, Roma's other two goals were eminently preventable.

For the first, Kolarov was shown an inviting amount of space inside the Chelsea penalty area.

The usually dependable Cesar Azpilicueta moved to close the former Lazio defender down, vacating a vast acreage in a dangerous zone, when he would have been better served holding his position.

Once Kolarov beat the Spaniard, he was able to saunter into the Chelsea box.

From there, his rocketed left-foot finish gave Thibaut Courtois no chance.

Dzeko will be hoping to help his side down the Premier League champs.

The first game was one of the best in the Champions League this season, but that is little consolation to Conte.

The Chelsea players know that they can seal a place in the knockouts with a win in Rome.

And for Dzeko's brace-clinching effort, Chelsea's set-piece defending was unusually lax, allowing the towering Bosnian centre-forward a clean run at the ball in from wide – the kind of chance he simply doesn't miss.

Hazard's header 15 minutes from time spared Chelsea blushes somewhat and meant that they at least came away with something to show for their evening's work.

But the west Londoners were unusually sloppy in their passing, completing just 79 per cent of their passes, down from their Premier League average of 86.

2 per cent.

Conte will have to instil better composure within his side in midfield if they are to attain a more positive result against Roma at the Stadio Olimpico.

The Italian side currently boast Serie A's stingiest defence, conceding just five league goals so far this term, so clean and crisp circulation of the ball will be needed to open them up.

The Blues boss will also need to iron out the defensive errors which cost his side two points in the first encounter.

Their title win last season was built on a solid defensive foundation, but they have been uncharacteristically inconsistent thus far in 2017/18, slipping to defeat three times in the league already.

Whether he sticks to the 3-5-2 he used against Roma a fortnight ago or reverts to the 3-4-3 that made Chelsea the best side in the country last season, Conte has to ensure all his bases are covered ahead of the trip to Rome.

For more infomation >> #Roma vs Chelsea: What went wrong last time Chelsea played Roma and how can Antonio Conte fix it - Duration: 6:10.

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What's Brewing This Halloween - Duration: 3:05.

For more infomation >> What's Brewing This Halloween - Duration: 3:05.

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What to know about warrant amnesty days in Bogalusa - Duration: 1:45.

For more infomation >> What to know about warrant amnesty days in Bogalusa - Duration: 1:45.

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Liberals Mad As Hell At What Trump Is Having Ivanka Do In His Place White He's On Overseas Trip - Duration: 5:11.

liberals mad as hell at what Trump is having Ivanka do in his place white he's

on overseas trip for every major milestone that President Trump reaches

in his career as president the mainstream media finds a way to undercut

him with the American people given we as Americans are starting to wise up to

their tricks but it's still a frustrating thing for any person to be

repeatedly lied about this extreme form of media bias has given way to the

president dealing with them the way anyone deals with a hostile force he

calls them out since they're not used to that level of brazen aggression from the

politicians that they typically use an abuse the liberal anchors that make up

the major news networks have tried even harder to sow mistrust in the hearts and

minds of Americans president Trump knowing what is going on

has leaned heavily on live interviews a tactic employed by the late great Ronald

Reagan and has also added the use of social media to his guerrilla

communication tactics while any given American might not always agree with

what the president says or does he leaves no doubt about his true feelings

for anyone who wants to know them because of the backhanded warfare that

the media has launched against the president he has decided that leaving

the country unattended with a wolf at the door isn't in our best interest so

he's leaving some of his top cabinet members to keep us informed while he's

gone according to Daily Mail that includes his daughter and adviser Ivanka

Trump Kushner first daughter and White House aide Ivanka Trump won't accompany

her father president Trump on his 12 day trip to Asia

instead heading back stateside after delivering a speech in Japan

Axios reported Tuesday that Ivana Trump along with Treasury Secretary Stephen

look in an economic advisor Gary cone will hold tax reform events in the u.s.

instead laying the public opinion groundwork with voters while president

Trump is away the White House wouldn't confirm the report with a senior

administration official telling reporters after the story broke that

casting decisions for the Asia trip would be announced by national security

adviser HR McMaster later this week I'm not going to go into the specifics of

who's where and when and at what stop I'll leave that to later this week with

general McMaster the official told journalists and a Tuesday morning

briefing but in the Roosevelt Room about an hour later the president confirmed

that at least Lucan and Cohn will be staying home obviously considering the

state of affairs in the region this trip to Asia is vitally important to United

States safety as well as international relations the president is responsible

for making sure that the United States is properly represented when it comes to

international diplomacy however that doesn't mean that the mainstream media

will call a cease fire to their cheap shots and less than savory political

takedown attempts the Trump campaign focused on several issues that are

extremely important to the middle class and one of those was tax reform and

since the best defense is a good offense the president is dispatching some of

those he trusts the most to make his message of tax relief clearer to

Americans across the country while I'm in Asia members of my cabinet will be

traveling all around the country talking directly to taxpayers and focusing on

the regional media which we found to be much more credible media to be honest

with you Trump first said he then motioned to look in and cone who were

both attending the meeting alongside business leaders who Trump assembled to

talk tax reform they'll be staying here and will continue to work closely with

all of you Trump pledged both Ivanka Trump and Kushner

accompanied the president on his two previous foreign trips though they broke

off to spend a date night in Rome in May before peeling off and heading back to

the United States the Trump administration has made it clear that

they plan to do everything they can to ignore anything and everything that gets

in the way of progress since they feel they owe the American people as much

progress as possible however the media has made their war on the president very

personal and they seem to be doing everything they possibly can to get in

the way of progress if there's one thing that we learned from the 2016 campaign

when the president promises to do something he does it so when he says

that he will make good on his campaign promises no matter what the media says

about him history would indicate that he will do just that at some point if the

media is smart they're going to have to side with the person who's thinking

outside of the box and making the American dream work otherwise they're

going to go the way of every other antiquated lying political machine a

rusty old tool in the back of the DNC's toolbox

For more infomation >> Liberals Mad As Hell At What Trump Is Having Ivanka Do In His Place White He's On Overseas Trip - Duration: 5:11.

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What Do Your Fingers Reveal About Your Personality| हाथ की उंगलियों से जाने खुद के बारे में ।Hindi - Duration: 5:38.

NOTE : Please go to this link to watch this video https://www.youtube.com/edit?o=U&video_id=rOoaZp-DdzA or watch another video with same title

For more infomation >> What Do Your Fingers Reveal About Your Personality| हाथ की उंगलियों से जाने खुद के बारे में ।Hindi - Duration: 5:38.

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Mommy Makeover Problems: What Are the Risks? - Duration: 5:50.

today we're gonna be talking about risks of mommy makeover procedure and when we

talk about mommy makeover basically what we're talking about is some kind of

breast operation like a lift or reduction or augmentation in combination

with some kind of abdominal procedure like liposuction or a tummy tuck and

because after pregnancy the stomach muscles and the stomach skin can get

stretched out and so can the breasts we call it a mommy makeover it's giving you

your pre mommy a body back and the risks are essentially the same as the risks of

regular tummy tuck and the risks of regular breast surgery and you can see

some of our other videos on those two topics what is a little bit different is

the combination of doing both at the same time so there is a slightly higher

risk of having problems when you're doing longer surgeries and for that

reason we tend to limit our operations to less than six hours if you have much

longer than five to six hours of general anesthesia

your risk of having especially post-op nausea that you know requires

medications or IV fluids or even to stay overnight in the hospital goes up so we

don't want to increase the length of time of the surgery but in regards to

the breasts the same risks are you know bleeding infection issues that can

happen to the implant my capsular contracture all these things are rare in

terms of they're not very common but they're also not unheard of you know so

the kind of things you need to know before choosing to have an operation

those risks don't go up significantly by doing a tummy tuck

at the same time necessarily but they probably do go up a small amount you

know less than a percentage point or something like that

most women are happy to accept that in order to have both procedures performed

at once you know because the alternative is you have your breast augmentation you

completely heal from it and you take two to three months and then you come back

and you have your tummy tuck and you completely heal from that it's two to

three months and it's like wow that was a long you know six month process before

I got healed up versus if you do the breast aug and the tummy tuck at the

same time you could be completely healed in six months it doesn't add to the

recovery so it's not like it's going to make your recovery twice as long if you

have two procedures whichever procedure hurts the most and

you're getting a tummy tuck it's usually the tummy tuck that's the one that's

gonna be longest recovery you'll be off work a week or two a breast augmentation

at the same time it doesn't mean you're now gonna be off work three weeks you're

still just work off work a week or two this is that the chest hurts a little

bit at the same time than the tummy hurts so it's safe to do at the same

time it's a slightly higher risk and most women are completely willing to

accept that in terms of what you can do before surgery to minimize your risk

first off is be a hundred percent honest with us on your forms we need to know

what medical problems you have we need to know what medications that you're

taking we need to know what stuff runs in the family

and we need to know if you're doing anything high-risk like using certain

drugs or smoking because those things can increase the risk of having problems

so once we know all that we can give you recommendations there are certain

medications we would love for you to stop sometimes a month or two before the

operation smoking again six to eight weeks before surgery no smoking and

those things are are those are things that are preventable you know there's

some risk with any surgery and that's on me to minimize but there are certain

things that you can do beforehand like stopping medications and stopping

smoking that can decrease your risk substantially things that we do to

minimize risk are we do all of our surgeries and an accredited ambulatory

surgery center all of our staff is ACLS certified our anesthesia providers are

registered and certified and we do certain things especially

around the perioperative period like we always give antibiotics prior to making

an incision we always send you home with antibiotic pills afterward we keep you

very warm throughout the operation because being cold and surgery can

increase your risk of getting an infection we don't start any blood

thinners for at least 24 hours afterward to minimize the risk of bleeding we

don't operate on women that are smoking and if there are certain other risk

factors like certain family history problems of clotting and things like

that we may do a shorter operation or a smaller operation to decrease the risk

so it really depends on the individual they're certain you know everyone gets

antibiotics before an incision and we're doing that for everybody but there's

certain things that we tailored just to that person they it based on their past

history and based on how much recovery they have in mind

so we talked before about things you can do preoperatively to minimize the risk

like not smoking there are certain things afterwards and when you have your

surgery we'll give you a whole list of you know how we expect the

post-operative course to go things to look out for that we need to hear about

but one thing that's really important is the garments you know we put people in

garments for a reason we want gentle compression that is not too tight and so

we always are talking about you know a garment should be comfortable there's

gonna be foam pads in it because you can have a perfectly healing incision and

wear way too tight of a garment it can decrease the amount of blood flowing to

that incision and you can have little parts of the incision have problems that

you wouldn't normally otherwise have had so we have a whole list of

things that we give you during the the pre-op process so you don't exactly what

to expect afterward and we also talk to your loved one that's taking care of you

after surgery so they're in the loop about how to do things how we like it

done and this stuff is based on you know 30 plus years of experience so we know

we're doing

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