[Intro] Hey guys, it's JimmyMets from FantasticalGamer,
and welcome back to the channel!
The sequel to Rockstar's Red Dead Redemption landed 8 years after the launch of the first
game.
Times have changed and with it so has the computational power of consoles.
The original RDR was released on the Playstation 3, a console that was in a rather weird place
for most of its life-cycle.
It was also released on the Xbox 360.
Today we'll be taking a look at the differences between RDR1 and RDR2, so without further
ado let's get right into the video.
[Body] The first and foremost thing you see when
you get into the game is your character.
Now John Marston in the original game was pretty well made for the time, he had a decent
level of detail on his clothes, but the clothes seemed to be stuck on his body and would only
subtly sway with the wind, his hat was also glued on whereas Arthur's clothes have both
amazing detail as well as cloth simulation, meaning they react more realistically with
the air and environment, plus his hat falls off too so there's also that.
Another important thing to add is that Arthur actually runs like a human being, no offense
John, but you run pretty robotically.
Jokes aside, the animations have seen a great deal of improvement to add that small bit
of immersion, they're more fluid and realistic in the new title.
After the character comes the environment.
The grass in the original game was pretty mediocre.
It looked rather bland and the grass and rocks used to blend into each other, it's hard
to tell the depth of any rocks since they all look like 2-d textures glued on a model.
RDR2 improved on these textures by adding more color saturation as well as vegetation
types.
Rocks also look better in the sequel.
These may seem like minor differences, but they definitely add up.
It took 8 years, but you can finally swim in RDR2.
Back in the original game, if you went too deep into the water, John would just instantly
die like in older titles like GTA.
Thankfully there are more ways to play the game.
Next, we go into sound design, RDR1 had less ambient sounds like the rushing streams or
wind blowing, and it was actually hard to imagine there being wind in the game because
the trees rarely swayed.
The original game sometimes felt too silent.
In contrast to this, the ambient sounds in RDR2 make the game feel alive and never makes
you feel out of place.
Weather simulation also changed heavily.
In the original game, when you ran into the storm, clear skies would just suddenly change
into dark rain clouds but in the sequel you can actually see the darker clouds roll in
from the distance and slowly cover the sky as the storm starts.
The latter is a more realistic approach to weather, which is of course what the developers
were going for.
Other than that there's also the sheer amount of random encounters that we've already
covered in our easter egg compilations.
There's always something to do when you're not busy looting or being the Sheriff.
Another small difference between the two games is that the difficulty of hunts has also increased
as now animals no longer trail behind you as you outrun them, in RDR2, if you enrage
an aggressive animal like a bear, and try to run from it, it will be able to catch up
and maul you down.
The horse spook mechanics in RDR2 also make wild animal encounters feel more action-packed
because you have to make sure your horse doesn't get too spooked from the wild animals chasing
after you, if you have a mediocre bond level and can't seem to get away from the wild
wolves, your horse can actually knock you off and scurry away, abandoning you to be
eaten.
Now that we've discussed the single player part of the game, we'll move on to discuss
the online aspects of both.
Since they were released during different console eras, there's bound to be some inevitable
difference in graphics quality and in-game mechanics.
We'll try our best to stick to the main content of the online expansions, and just
touch the aesthetic differences since we've already mentioned most of them.
As a quick reminder, the online mode in RDR1 was called Redemption Multiplayer.
Of course, the online mode in RDR2 is called Red Dead Online.
Let's start with the user interface.
In the original red dead online, the UI was in the player's face.
Player's names were huge and occupied a decent amount of space over the player's
head.
As more and more players would join a server, the amount of UI clutter from just the names
would increase until half the screen was just full of names.
Another issue was that as players died, the news of their death would be printed on the
screen of every other player, it was very distracting.
In RDR2 Online, the UI has been tweaked so that the player names are just large enough
to be readable and not block the whole screen, nor do the deaths of other players clutter
your screen anymore.
The prompts are nicely tucked to the right of the screen.
Overall it's sleeker and pleasing to look at.
Something else which we have to discuss is the micro-transactions that plague the RDR2
Online experience.
The premium currency in the game is called gold bars, players buy these gold bars with
real life money.
Various cosmetic items such as clothing are locked behind these gold bars, players can
buy these items with in-game dollars but there are few efficient ways of earning them.
The original game did not have premium currency.
Any gold had to be earned in-game.
Ah, the era before pay-to-play games… those were the days.
Due to the addition of a premium currency in RDO, it does not have the Poker currently
to prevent players from gambling with gold which can be bought with real
money currency and can be seen as real-life gambling.
The battle royale genre is still extremely popular due to the widespread success of Fornite
as well as with other games like Battlefield 5 and Call of Duty adopting a battle royale
type game mode in their own games.
Needless to say, Red Dead Online also features its own battle royale mode dubbed as "Make
It Count" and it differs a lot from the normal formula.
Instead of 100 people fighting on a huge map, Make It Count features only 16 or 32 players
max in a single game.
You can't find any weapons to help you out, you get a bow with limited arrows and a knife.
It does not feature the same fast-paced, high octane combat like many of its counterparts,
instead, combat is slow paced and tensed.
As the name suggests, you don't have a lot to work with, so you really have to make everything
count.
It's new and it's refreshing but also very stressful.
Aside from the shrinking play-zone, there is not much common between this game mode
and other battle royale games.
In Redemption Multiplayer, there were several online modes.
Shootout and Gang Shootout were deathmatches - the normal shootout being Free-for-all and
gang shootouts being 2 teams against each other.
There were also three variants of capture the flag that featured collecting bags of
gold instead of flags.
Hold Your Own is standard CTF, Gold Rush gives players multiple bags to try to collect, and
Grab the Bag has everyone going after just one.
Red Dead Online, however, has larger maps and more game modes to choose from.
Besides Make it Count, which we already discussed, RDO also features Shootout and Team Shootout,
which are your standard deathmatch modes.
In the mode, Most Wanted, every kill earns you points, but it doesn't end there.
The more points you have, the more the bounty is on your head, and the more your opponents
will single you out since they'll earn more points.
The mode Hostile Territory is defending a location on the map, and scoring is based
on how long you keep a territory under your control before your opponent enters it.
The last mode, Name your Weapon, is similar to shootout and can be free-for-all or team-based.
However, what sets this mode apart is that you choose your weapon, and the harder that
weapon is to use, the more points you're awarded per kill.
Redemption Multiplayer offered the players a selection of in-game characters to use as
their avatars online.
This is probably due to the technical limitations of the ps3 era which did not permit in-depth
character customization.
In RDO, players can create their own character down to every little scar and mole.
This gives players a degree of control in the game as they are allowed to explore the
world through the eyes of their own character and not someone like John Marston or Arthur
Morgan.
One more difference between the two games is that in RDR1's mutliplayer, as the player
ranked up, the mounts were automatically upgraded to the newer ones they unlocked or could be
upgraded by visiting the outfitter.
In RDO, you unlock mounts the same way as in the previous game but the player has the
choice of going back and picking the mount he wants to use.
Some mounts, like those with special coats, can be bought with money once unlocked but
require significantly higher levels than their base coat.
The final thing we're going to discuss is the utilities available to the player, in
the original game, while the lasso was an innovative and fun part of gameplay, it, along
with the bandolier and binoculars did not make an appearance in the online version.
However, in RDO, the player does have these items available, and you can use the lasso
for things like binding other players and dragging them behind your horse.
[Outro] And well that about wraps it up for this video,
it's staggering how much improvement happened in a span of just under a decade.
Games definitely feel more immersive than they ever did and we hope that this trend
continues.
What is the most notable difference that you find between RDR1's Redemption Multiplayer
and RDR2's Red Dead Online?
Let us know in the comments below and we'll catch you later.
See Ya!
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