Hello everyone welcome back to PJ Chen Design channel. Today we're gonna talk
about two really useful command, one is called "Splop" and the other one is called
"Flow Along Surface". I've been talking about flow along surface a lot in my
tutorials, but I would like to introduce this new interesting command, and show
you the differences and similarity. Are you ready! Let's get started!
first of all, let me show you how I get this bead. I'm gonna make it on this side. We are going
to create the sphere. It can be any size. For this demonstration, I'm
just gonna grab whatever size there as a sphere, and then what we gonna do is, I
want to top and the bottom is being cut off. Okay so I want to cut off the exact size
both on the top and the bottom. I'm going to use the "mirror" command, and I'm going to
mirror to the other side, and using those two curve to trim the top and the bottom
off. Now we have this surface. Let's create the inside as well. You could just
"loft" it, and get a straight wall there. but I like it have a little bit nice round
edges, so I'm going to use the command it's called "blend surface". I'm going to
blend from this edge to this edge. okay make sure the arrows are aligned. Then you get
something like this. Now you can control it like how thick the blend and
how much of a curve that you want. I basically want something like this. Let's
use the command "Create UV Curve". It is living under the Curve. You have curve
from the object, and you have "Create UV Curve". We're gonna create UV curve on
this one. Let's move it close to where we want to position it, and then we wanted
to do is using the "linear array".
We're gonna set up five, going somewhere like this.
and then Lets use the curve we create and make into the surface by
"surface from the planar curve" looking at the side view, you want to make sure that this
bottom of this is sinking under the surface. That would be sinking into the bead.
So you have a better intersection. Let's got to use the commands called
"flow along surface". We're gonna pick up the object, click one of the corner make
sure that you want to record the history, and then we're coming back here to click
on the corner that is close to the corner when it's flat. Okay so now we have the
pattern is flow to the surface we can do some change here. Let's say if I change
my mind, I need to have this one a little bit bigger, for example, and then you will
notice that since we record a history so it will follow it. Let's say I want to have
this be smaller and also move it close to this end, and you can see it is
following, so you can actually change the position the size it may take some time
depends on how complicated your form is. The computer will need to work a lot to
recalculate this. okay so this is "Flow Along Surface". Now let's do the
comparison for the command call "Splop" and what the splop mean is I'm going to
have this one directly on the surface spontaneous just looking at where I want
to drop. So what we gonna do is to create a reference point. So let's take a look
on the top view, We're gonna come over here to drop a dot right in the middle
if possible, and let's take a look on the dot and see where the position is.
It's currently a little bit lower then I want. I want to move it a little bit
taller, so this is the reference the middle of a reference point.
okay make sure our point is on on the Osnap, and we're gonna use command "Splop"
and then we're gonna pick up the object first, and then the snap into the
point and track a circle or sphere coming out this is showing the boundary
of your reference so I want to get it roughly close to the edge there alright
feel like nothing happened let's take a look on the perspective we're gonna come
over here and pick up our surfers all right and you see that my mouse is right
there I'm going to click and drag and you can also rotate the angle if you
want to. Alright so that's one, and I feel like I wanted to have one over here.
so click and drag and moving the angle. So if your surface
is a little bit more complicated instead of a bead, and let's say I drag it way too
big like something like this. You're going to see something like that and
sometime this will fold over and it won't look nice. You just need to do
a test and see how it goes. So maybe we want to have one more. This time I want
to choose a "rigid=yes" (in the option) what that means is when I splop on this one. my
bottom is almost flat for example, and then because this surface is
curved so it will deform to make it hopping on the surface. So on this
final test, I'm going to do Rigid=yes and let's do a test and see
what happened. Notice that this one will keep more like
original shape, and they won't change. If you have a stone on it I will suggest
you keep the rigid=yes, so yours stone won't deform it. okay once
you like everything just click ENTER. then you will get the splop on. I hope you
enjoy the video don't forget to click the subscription and also the little
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I have a new video. Thank you for watching. I'll see you next.
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